Assignment 4: Opacityman.

For this assignment, our goal was to create the perfect manmap with the use of an opacity over to it. This helps it to become invisible, like Reptile.

Leaves

So here’s the file that I used. Found an easy set of leaves on the interwebs.

%AO

Here’s the Opacity Map for the leaves. Simple enough. White = Show and Black = Hide.

Render

And as proof, here is the render of the scene. Made a little house and put leaves on the front. Too bad I can’t model rakes, or this mess would be cleaned in an instance.

Another Render: Render2

Assignment 4: Opacity

The objective, to create a game asset that is an environment piece.  We will be creating foliage for landscapes.  You have all seen in games where there is grass, or bushes or vines that are not modeled, however they are textures.  Here is what you will need:
Grading Rubric:
  • (5pts) Modeled Asset (grass, vines, or bushes; using only planes)
  • (10pts) Diffuse Texture (the texture map done with color only)
  • (15pts) Opacity Map (the black and white map that will reveal and conceal)
  • (10pts) Efficiency (how well was the maps done)
  • (10pts) Submission
    • Turn In
      • folder with your name on it, done properly, with all three files named properly
    • Blog Post
        • Renders of the model in max; have at least one light on in the scene, and put your asset up against something so it isn’t in the scene alone
        • Ex:  a ground so you can have your grass sticking out of it
          • Description on the blog post of your design process
          • Name the post Assignment 4:  Opacity Maps
          • Category:  Assignments

***Everything is due at the beginning of class on Tuesday…..2:30pm

***Here is an example of what I am looking for.

render01 render02 render03 render04 render05

Assignment3_Protected

shield_masterlight

This is my reference image.

 

Shield Render

I design my shield by using bright colors because i wanted to go the route of it being royalty. That’s why I use bright colors towards it could have a certain shine to it.  The main problems with it was the symetry towards it. Like the blood and the scratches on the shield.  But, overall I think I did better than I thought I would.

 

 

 

Assignment 3: hand painted shield

Inspiration pic: Shield_timepiece

I like things that are mystic and shiny so I decided to make a shield with swirly shapes. I like to make my own shapes rather than use pre-made brushes because I am an avid digital painter. I wanted it to look like it came from outer space. I liked the glowy blue areas in the shield I used for reference, so I tried to incorporate that into my shield’s colors.

filarm shield render filarm shield render 2

I used a lot of different brushes, the gradients, and the blur and sharpen filters. I also enjoy making use of the color adjustment tools — curves, levels, color adjustment, gradient map, etc etc. The different layer blending modes and layer clipping are also extremely useful as they enable you to do a lot of different things with the colors.

Assignment 3: Hold Your Ground!

Using this shield as a base…

shield_truth

I textured the base that we were given to a similar style. And to that extent, It turned out a little like this…

shield_render_01shield_render_02

I kept to a similar theme, using wood, bronze plating, and what looks to be something like stone. At the top of the shield there is a circle glyph, using a few brushes that I found over the internet. These might not be the best images, but when rendered out in both Max and in UDK( with help), they looked very promising. The shield base that I chose was the third in a list of three of what I would texture it as. I came to this version because out of everything I was to do, I wanted to use a wood texture to break u[ all of the metal. The most difficult part of the teaxturing process was working in the shadows, which rather than using an Ambient Oclusion map, I painted in using a grey scale in photoshop. Still, this was quite an enjoyable experiment in texturing.

Assignment 3: Hand Painted

1

2

I based my shield a bit on one that was given. I wanted it to have a wooden look of dark and light. The runes and colors I wanted to give off a magic variety but to have a somewhat tribal look by the red hand print at the bottom and symbol and horn like symbol on the sides.  The red and brown are suppose to be repetitive and theirs colors are meant to look worn and aged as well as the small details like the cracks in random places and darken blood like smears in other sections. Overall I wanted the shield to look like it had been through a rough journey but is sturdy looking enough to take on many more.

This was my reference:

shield_masterlight

 

Assignment 3 Shield

Render2

Render1

My shield process began with a flat layer where I put all the base colors down, the grey metal, the brown wood, and the purpleish hue on the edge of the metal. Everything else branched off from that. I utilized a lot of transparencies and turned the opacity way down when adding more colors. The cracks and the symbols all came from Photoshop brushes. I wanted to go for a very plain-looking shield, more practical than ornamental. The multicolored gems, in my mind, are designed to give the shield (and therefore the player) a variety of enchantments. This is why they are all different colors, they are meant to be swapped out and customized. The metallic portion and wooden portion are basic textures following the instructions we learned in class.

Assignment # 3: BUt Rob, My hand is too cramped to Paint!!

For my Shield I wanted to make it A mix of ornate and functional. the theme I wanted to go for was a shield that was used by Royalty. the brushes I used to create this theme was a coat of Arms set and a Fleur de Lis set,  a blood set, and two different sets of cracks, one for the metal and one for wood, all of which came form deviantart. I designed the shield to make it look like it was built on a wooden frame, and then the metal set on top of the wooden frame. The wood was from a texture I made earlier this week, with a darker burgundy color with a low opacity brush painted on top to make it look like a dark wood like Mahogany. The metal I painted with yellow and gray to give it the gold and steel/silver look, and added darker values to give shadows and depth. The gold accents I used a bright yellow with a darker, mustard yellow for shadows, and for the steel and silver I used varying amounts of gray.  On the back of the shield is a Coat of arms which would be shown for decorative purposes, but the front is where all the wear and tear is. the wood has blood stains on it, the wood is cracked where an arrow would have pierced it, the cracks in the metal would be where swords (or other shields) have clashed against it.

Shield render_01 Shield render_0298843