My original mood board for this project was geared towards a more “military” look, but during the unwrap process, I realized that the structure of the dumpster didn’t fit the style I was going for. It was then that I decided to alter it towards an inner city dumpster tagged with graffiti. Rusted around the base and filled with trash, I felt this was a much more suitable style for the model. Creating the diffuse map was fairly easy once I had my UVs laid out comfortably. Ndo2 came in quite handy, once I was ready to move forward in creating the Specular and Normal Maps. A quick bake in 3dsMax supplied me with a fairly decent AO map. Simple additions of alternate assets in UDK gave it a more “belonging and believable” real-world feel. Overall, I am pretty happy with the outcome.
The final composition was a trial and error effort in Photoshop, as I was trying to make it feel complete while showing the render in the most acceptable fashion. I decided to layer the maps down the side as I didn’t feel it was absolutely necessary to show each one. The most important one, the diffuse map, is in full view at the top. I also included a listing of what maps were displayed in the final compostion as well as the overall map size. I didn’t include the poly count as the model is not mine. The finishing touch came once I added my logo. A faint duplicate of my logo can be seen behind the statistics, which I included to break up the plain, boring grey.