Design Brief: Dumpster Final

Dumpster display

Final compositon piece for the dumpster design brief. Base textureing style done for the dumpster was compositing, taking many images and compressing them to fit eachother.

The idea for the theme that this piece follows is a post collapse game, something with a feel like Fallout, were everything is in either disrepair or just all together falling apart. The color chosen is meant to be one that would stand out from an urban landscape comprised of grey and tan shades. These would be used either for cover or somthing that the player could root around in to find useable objects, i.e.weapons, ammo, money.

The final product of the process uses three main maps, a diffuse, an ambient occlusion, and a normal map (all set at 512 square in size).

Leave a comment