Using this shield as a base…
I textured the base that we were given to a similar style. And to that extent, It turned out a little like this…
I kept to a similar theme, using wood, bronze plating, and what looks to be something like stone. At the top of the shield there is a circle glyph, using a few brushes that I found over the internet. These might not be the best images, but when rendered out in both Max and in UDK( with help), they looked very promising. The shield base that I chose was the third in a list of three of what I would texture it as. I came to this version because out of everything I was to do, I wanted to use a wood texture to break u[ all of the metal. The most difficult part of the teaxturing process was working in the shadows, which rather than using an Ambient Oclusion map, I painted in using a grey scale in photoshop. Still, this was quite an enjoyable experiment in texturing.