Case Study#4: Do you have any references?

Artist’s Name: Yoshiaki Yamaguchi

Their blog URL: http://blog.us.playstation.com/2012/05/02/the-art-of-ps-vitas-gravity-rush/

Company(ies) worked for: SCE Japan Studio

Games Worked on: Gravity Rush

Role for said Games: Art Director

Images of some of their texture work

Question#1: What about their style is exciting or inspirational to you?

Well Personally i really love the cartoon anime style and games like this final fantasy, Malicous etc always catch my eye. I really love how beautiful everything can look and this game just has amazing colors that really pop out at you.

Question#2: What did you take away from this person that you can use to help yourself?  Was it a texturing technique, a piece of advice, or something from their art style?

What i take from this is that a game doesn’t necessarily have to look realistic to be a great game for one and also you can easily get a person immersed in a game simply of the beautiful colors and environments around the character

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