Case Study#3: Your face is a UV!!

This case study involved watching a tutorial about unwrapping, that was NOT 3ds max. I chose the tutorial in the link below, the audio is a bit weak, though gets the his point across.

http://www.youtube.com/watch?v=vu2jZwRmz1o

 

Question#1:  What was their method of unwrapping?  What steps were taken and why?

 

The method it seemed was  to separate the model into different pieces, but cutting sections of the model away from the rest. The tutorial used a cut tool that allowed the modeler to section off areas, and when done, allowed the texture to apply itself much more smoothly, and evenly. Blender does most of the work for you, though still needs help in deciding where/how a texture should be applied.

Question#2:  From what you saw in their tutorial, was there anything from their technique that you found interesting or unusual?  Why?

 

The entire process made sense to me, and seemed incredibly user friendly. The fact that Blender can almost unwrap an object by itself, is pretty interesting to me. The model seemed pretty complex, and the program dealt with the curves and sharp turns accordingly, with only slight help from the modeler. It seems that the program really allows for creativity in how you want to accomplish things, without being too intrusive.

 

Question#3:  Knowing what you know now, and seeing others working on the same material you are, what are your expectations or feelings on the matters of unwrapping?

 

I feel that unwrapping can be difficult if you don’t know the right tools for the job. Certain things can become incredibly time consuming if you don’t know the program you are using, and that practice makes perfect. With a better understanding of the program you are using, whether it be Blender or 3DS MAX, it creates a more efficient work flow, and allows things to be done in a timely manner.

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