Case Study#3: Your face is a UV!!

Question#1:  What was their method of unwrapping?  What steps were taken and why?

Answer #1: He began by cutting apart the model so that it would be easier to work with. One piece of the puzzle at a time if you will. He made and applied a checker pattern on the model, just as we do. In order to assist in seeing if there is any stretching on the texture. Then he went to a side view of his model over the texture, and took the vertices on the edge of the model and pulled them way out so that he could “play with” them. Then he took all the vertices and made them as level as possible. Then he aligned them. From there he went into the unfold tool, Maya’s unwrap, and began to tinker with the options. He pinned the vertices and cranked the bias up. I was actually pretty blown away on his second try. It came out pretty damn well.

Question#2:  From what you saw in their tutorial, was there anything from their technique that you found interesting or unusual?  Why?

Answer #2 At the start of the video, he explained that the unwrap, lighting, and texture all work together to improve the quality of aesthetic value of your model.  It didn’t seem like he used many “techniques” within his video, but if it counts the tools in Maya for unwrapping seem far, far more powerful than those in Max. I’ve seen a few other Maya unwrap videos, and have come to that same conclusion. That program has, in my opinion, far better tools for the job than Max does.

Question#3:  Knowing what you know now, and seeing others working on the same material you are, what are your expectations or feelings on the matters of unwrapping?

Answer #3 Knowing what I know now, my expectations of wrapping in Max remain as they did. But  Maya on the other hand, I would like to get into a little more, even if it is just for the unwrapping. The process as a whole seems more efficient, as well as less strenuous.

Kody Sokalski

One response to “Case Study#3: Your face is a UV!!

  1. Yeah maya does seem less “complex” then 3ds max, and I think an understanding of Maya and Max, as well as other programs that follow the same ideal, with help create an even better understanding overall of the programs. Since all deal with the same concept, and share multiple tools, knowing more then one, in depth, I believe will help in knowing how certain things work and what they are able to accomplish.

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