Assignment#3: Spaceship UVs

I went for a space saving UV pack, which in some cases would be practical in a game. I would easily be able to fit additional assets onto this single UV space. I stacked similar pieces on top of each other, and I kept all the UV’s scaled to one another. As a result of doing so, I left seams alone which would make the actual texture process a bit more of a challenge to complete, but at with that said, I feel as if it cut down the amount of stretching that occurs on the model.

I did scale my UVs up for the picture of the checker texture to help illustrate the point of less stretching.

Kody Sokalski

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